Source (edited for rebalance): https://www.dandwiki.com/wiki/Bloodbridge_(5e_Spell)
Necromancy Cantrip
You touch two creatures and draw blood from one of them, the "donor", channel it through yourself, and infuse it into the other, the "recipient".
The donor and recipient both have to fulfill these conditions:
This action causes the donor to lose 1d6 hit points, and the recipient to receive hit points equal to its half (rounded up).
The donor does not need to be a willing creature, and may make a Dexterity saving throw to evade your grasp.
This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Bloodbridge
Necromancy Cantrip
Cast Time: | 1 action |
Range: | Touch |
Components: | V, S, M (2 golden needles) |
Duration: | Instantaneous |
You touch two creatures and draw blood from one of them, the "donor", channel it through yourself, and infuse it into the other, the "recipient".
The donor and recipient both have to fulfill these conditions:
- Both creatures have to be conscious
- Neither creature can be an Undead or Construct
- Neither creature can be yourself, as you are the bridge
- The creatures must be "similar". Using a Dwarf and an Half-Orc would work, as well as a big Wolf and a Bear, but a Snail and a Dog would do nothing. When in doubt consult your DM.
This action causes the donor to lose 1d6 hit points, and the recipient to receive hit points equal to its half (rounded up).
The donor does not need to be a willing creature, and may make a Dexterity saving throw to evade your grasp.
This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).